DIS-CODE (Disconnected, discouraged, disenabled? Let's code!)

The DIS-CODE project aims to empower 12 to 18-year-olds students providing them with digital skills, mathematical competences, coding and transversal skills such as abstract and analytical thinking, logic and problem solving. To this purpose, teachers will be trained on the use of innovative teaching and learning methodologies, e.g. gamification, project based learning and flipped classroom.

Digital skills are key competences that needs to be mastered, as nowadays they become as important as literacy and numeracy. Furthermore, learning through coding, can make education more engaging and intuitive. Early school leaving is also a very significant challenge to tackle, being it linked to unemployment, social exclusion and poverty. There are many reasons why some students give up education and training prematurely: personal or family problems, learning difficulties, or a fragile socio-economic situation.

The DIS-CODE project suggests an innovative method to teach digital skills, mathematics and basics of coding to students at drop-out risk by developing ad-hoc training based on innovative teaching methods such as the flipped classroom, where the traditional educational method is flipped: class lectures are replaced by students self-learning, and home works are replaced by group work and exercises in class. Such innovative teaching methods are suitable for both involving more families into students' education and tackling with learning difficulties through a more personalized and tailored approach. Through these methods, students can focus on learning by doing, with the teacher guiding the way, being the lecture no longer the driver of concept mastery.

Tools, resources and educational materials will be made available via an open source Learning Management System (LMS) for mathematics education and teaching and learning of coding. Teachers, trainers and students will have access to training guidelines and other resources, interactive exercises for understanding theory and games for learning basic programming.

The project is coordinated by Fondazione Politecnico di Milano, together with the Politecnico di Milano. It also involves six partners from five countries (Italy, Belgium, Cyprus, Portugal and Czech Republic): European Digital Learning Network, European Schoolnet, Cyprus Mathematical Society, Universidade Portucalense Infante D.Henrique-Cooperativa de Ensino Superior Crl, and Jednota skolskych Informatiku, covering a wide Region from Eastern to Southern and Western Europe.

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This project has received funding from the European Union's Erasmus+ programme. This communication reflects only the author's view. It does not represents the view of the European Commission and the EC is not responsible for any use that may be made of the information it contains.